
Eran Laude
Gallente The Aduro Protocol
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Posted - 2008.08.14 12:48:00 -
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Well, how about instead of having everyone being able to lay mines willy-nilly, we have specific minelaying and minehunting ships?
Minehunter: T2 frigates based off of the unused mining frigate hull that are specifically engineered to disable mines. For balance purposes, I think it only fair that mines have some kind of detonation timer when you get in range, say 5 seconds or so. The Minehunter has an AOE jammer that only affects mines within range, and it jams the detonation for a minute extra. The Minehunter has a -99% bonus to lock times on mines and employs a "Mine Defence" missile, drone, laser or projectile to safely neutralise the mine. These weapons do 0 damage Vs. enemy ships, this thing is meant to be pure support . To compensate they have the tank of an Assault Frigate and then some but a proportionally high sig radius for a frigate, since it's pretty obvious that if you have mines on a gate then you'll want to use them and thus the hunter will be an instant primary.
But of course, we need to lay mines, so:
Minelayer: A T2 destroyer, it has half or less of the normal 8 high slots, and no turret or missile slots at all. These slots are designed to fit a Minelaying module, which deploys a mine every 20 seconds until there are no more in your Cargo hold. You can only have as many active mines as your "Munitions Bandwith" and minelaying skill allows, so say we have light to heavy mines a light mine will be 1mb/s, a medium mine 2mb/s and a heavy mine 5mb/s, and you can deploy 5 extra mines per level of minelaying. I estimate that a max skill minelayer, assuming that they all have the same munitions bandwith, would be able to deploy no more than 30 light mines OR 15 medium mines OR 6 heavy mines, or a combination of all of them. They are relatively fragile to ensure that mines are kept as a defensive or trapping tool, and not an all-out suicide miner offensive tool. Mines can only be deployed in 0.0 or low-sec. They also have racial damage bonuses for mines, so gallente thermal mines get a bonus from the gallente minelayer, kinetic caldari mines get a bonus from the caldari minelayer, etc. and are only active as long as the minelayer is on-grid. Any range on the grid, but on grid.
Thoughts? This is pretty early but I hope to flesh this one out and put both Minehunters and Layers on the Features and Ideas board, so any preliminary comments would be luverrly. 
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